RANDY THOM, C.A.S.Confessions Of An Occasional Sound DesignerI spend a lot of time thinking about movie sound, and why it is that we who practice the craft are so often ignored, taken lightly, or ritually tortured by the people who hire us. The only envelopes they seem interested in pushing are speed and volume. "We gotta do this one really fast, boys! Its gonna be loud as a train wreck! And, by the way, well be making lots of six-frame picture changes right through the final mix. But you guys are masochists anyway, right, or you wouldnt be sound guys!" Though we in sound usually assume that we are the most oppressed craft in movies, it may not be the case. I cant think at the moment of anybody who could compete with us, but give me a while. The assumption is that sound is something you collect while the cameras are rolling, being careful not to be a pest,. and that no attention needs to be paid to sound before that point or after that point until all of the big decisions about the structure of the movie have been made. Then the composer is hired, and the sound editors timidly assume their positions (or is it the position?). Of course, it has never been that way on the movies best known for wonderful sound. I heard an old interview with Sidney Lumet rebroadcast the other day on NPR. By the end of it I didnt know whether to laugh or cry. When asked to name the most tedious process in film making, he said "the mix". Its really just a technical process, he said. But then he thought to add something to the effect that there were occasionally exceptions, like Apocalypse Now, on which they seemed somehow to do great things in the mix. Wow, I thought. Here is a guy who has directed some truly wonderful films, and who seems to have not a clue about the possibilities for using sound in story telling. Having worked on Apocalypse Now as a sound grunt during most of its post-production, I am here to testify that the reason it is one of the great sound tracks in history is that the entire film was structured in a way that allowed, and even encouraged, the sound to be great. It is simply not true that great sound was added to the film at the end of the process. Sound, and its possibilities, were a part of most of the major creative decisions made on Apocalypse Now. And that was due in large part to the presence of Walter Murch, who was one of the editors of the film. But it wasnt only Walter. The people-chemistry on the movie just made it a very sound-conscious film. It was also a time when Francis was intensely interested in exploring sound. | When are film makers going to learn, and when will some of them remember, that film making and all of its crafts are really all one thing, one process. Each craft should be encouraged to inform and influence every other craft, and be open to influence from others. If sound has a claim on the most oppressed title, this is the reason. The work we do in sound is influenced by virtually every other craft: writing, acting, directing, cinematography, production design, set decoration, editing, costumes, etc. But sound is almost never given the opportunity to influence any of those other crafts. Without the kind of synergy that happened on Apocalypse Now, we get movies that are loud and have plenty of flash (which is what tends to pass for good sound in recent years) but little depth and little soul. It seems a shame that in this industry, where so much lip service is paid to the idea of collaboration, that so little of it actually happens. But heres to the occasional exception! And heres to hoping I get a chance to work on it! OWE SVENSSONExtracts from an interview with the Swedish Sound Editor by Larry SiderI can say that my way of working with sound doesnt differ in any way from how other people work. The only thing Ive noticed, which can be quite irritating, is that mixers tend to work with quite general levels, where you have dialogue at one level, music at one level, effects at...welI, an often very loud level. But the sounds are always separate, at different levels. I think that in mixing, sound must always progress. Levels should never be predetermined. A voice, if youre talking one way, you should hear one particular way. If youre louder then you hear it louder, and so on. In my way of working, the sound must always live, sound should keep changing, it should feel obvious and interesting without one being aware of it. When you watch a film youre not supposed to notice the sound, the sound should just be felt. Its not about pausing for a second to contemplate the sound. The film is an emotional experience, where the sound comes at you. The valuable part of working with sound is the very process, the development. And, as I said earlier, I work very naively. When Im presented with a film, first I strip away everything and then start from the beginning, identifying the elements that will work effectively. And its all about experiencing sound. If you are to create something with sound, I increasingly believe that it has to be achieved through a wealth of experience. That is, |